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About

LoboBot

LoboBot is a platform for streamers who want configurable browser-source widgets for League of Legends, Teamfight Tactics, Spotify, and seasonal recaps.

The project started in 2015 as a personal experiment and has grown into a service used to build overlays, connect game and music accounts, and bring live information into streaming software such as OBS and Streamlabs.

LoboBot is still independently built and maintained. The focus is practical: reliable widgets, clear configuration, and tools that are useful during real streams.

Project values

  • Useful by default: widgets should be easy to create, copy, and add to a scene.
  • Customizable when needed: streamers should be able to adapt colors, layout, and behavior to match their setup.
  • Transparent about limits: data refresh intervals, supporter limits, and setup requirements should be documented clearly.
  • Built for learning and iteration: LoboBot continues to evolve as the product, infrastructure, and streaming use cases grow.

About me

Hi, I'm Javi. I'm the developer behind LoboBot.

My main role is Backend Software Developer, with experience building frontend applications in React. I started working professionally in 2016 at Fintonic, first as a Frontend Developer and later as a Backend Developer. I now work at Bipi as a Backend Developer.

LoboBot is one of the ways I keep learning: product development, infrastructure, DevOps, observability, image generation, APIs, and everything that comes with running a real service over time.

Outside software, I also enjoy astrophotography. You can see some of my work at LoboAstro.